CLI start behaves different than debug gamemode

Hello together,
I would like to perform a CICD Pipeline automatically running UE5.0 Version of a game. In this game I am using the AirSim Plugin, where I adjusted some code.

For some reason the “Start Level” from inside the Editor performs with my changes while running UE.exe with the -game flag performs older code.
I thought I have built everything but it seems like I am missing something.

Has someone an idea how I could receive the same Game from CLI as from starting it
from the UE Editor Debug Game Mode?

Best regards, Taka

Update: I realized that in general running the Unreal Engine 5 from the uproject file, it executes differently compared to running it in Debuggame Mode. Any advices on how I can have the same behaviour across all types of Gamemodes?