Steps to Reproduce
- Enable Clear Coat Second Normal in the project settings.
- Create a simple clear coat material that writes a normal map to the clear coat bottom normal and enables clear coat via the material pin. Also add parameters for the roughness and clear coat roughness
- Assign the material to a mesh in a level with a directional light.
- Rotate around the object and observe the speculars disappear when viewing the mesh from some angles (see the video)
- Increase the roughness and observe the bottom layer flattens out substantially in the shadow side. (See the screenshots with the different roughness/clearcoat parameter combinations)