Classic FPS movement pack

Hey guys, thanks for all the interest expressed here, I figured I wasn’t the only one who is interested in some better movement.

All of the concerns you express over the multiplayer replication are something I’ve been running up against recently. My thinking was initially to release with a client authoritative movement workaround for those that want to begin on multiplayer projects and refine their movement, but I was experiencing some bugs even with that temporary workaround on multiplayer, so I do not have support for multiplayer projects at this time.

If you are doing a single player project or doing multiplayer but feel like single player functionality can still help you, you can still buy now (and you’d get free access to multiplayer replication updates as it’s added), but I want you to be aware of that limitation.

Now for some good news regarding replication, I’ve been banging my head against the wall on this but I just made a HUGE breakthrough in retrofitting the air acceleration/air strafing for multiplayer and it appears to 100% work in multiplayer/dedicated server (including w/ simulated lag). So that’s huge…I honestly wasn’t sure if it would have been possible in blueprint based on the replication issues I’ve been running into, but I was able to feed the logic through the add movement input node and after some maddening fixes it is working.

My question to those that are interested solely for multiplayer projects - besides air acceleration/air strafing what is the biggest of the movement features you most want for multiplayer? I basically am creating a new multiplayer blueprint so I want to prioritize what I retrofit next.

Thanks!


Note: multiplayer replication now supported in latest release! see latest posts