Thanks for that - the one thing I haven’t been able to determine is how exactly these things spawn. If I delete the objects will they go away, permanently, or is there some controller respawning them, like the dinos have?
I’ve got a mod setup that allows for reduction of the resource spawns that worked in the editor, and in single-player, but doesn’t appear to be functioning with an existing save. I can only assume that it’s because the map contains all of the existing trees that I subclassed from. I used the v190 method for remapping them, which is why it works on a new map, but perhaps there’s a better way (if there is a way, at all) to allow the mod to function on an existing map. Wiping out all of the resource nodes (if they respawn) is a valid option, to me.
(Also, I didn’t see an objects that looks like classes. I see meshes, material instances, and a few sound cues, but that’s it. The closest thing I can see is the harvestcomponents themselves, like “RockHarvestComponent”. I’ve already tried to remove those, to no effect, though.)