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Class override functions of its components?

Hello, so is it possible for an actor class to override its components functions? (Interfaces could be an option but not valid in my case since they don’t allow a default implementation).

Thank you :wink:

They cannot, you can create events in the component which the actor can implement in it’s event graph in Blueprint, but otherwise no - components are separate objects.

I am planning the porting of a game to Unreal and all this “basic” info is very useful.

PD. I added to my “wishlist” your SparseGridPlugin. Would be great if there are some video tutorials or ways to see it in action.

Thank you :wink: