# Class not loading into datatable (Chaos wheels class)

**URL:** <https://forums.unrealengine.com/t/class-not-loading-into-datatable-chaos-wheels-class/2705181>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [March 10, 2026, 9:15pm UTC](https://forums.unrealengine.com/t/class-not-loading-into-datatable-chaos-wheels-class/2705181 "2026-03-10T21:15:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ExopackVFX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ExopackVFX](https://forums.unrealengine.com/u/ExopackVFX)\
**Post date:** [March 10, 2026, 9:15pm UTC](https://forums.unrealengine.com/t/class-not-loading-into-datatable-chaos-wheels-class/2705181/1 "2026-03-10T21:15:36Z")

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I’m building a system where I can configure a vehicle in the editor by selecting a specific name from a data table, which in turns automatically loads everything, from skeletal mesh, animation blueprint, chaos wheel classes, textures, custom animations, and more stuff.

I’ve done something similar with a few other systems within my project, including NPCs and an entire toolkit I’m using to construct my levels, and 90 percent of my project is entirely data-driven using CSV’s.

As I’m implementing this method on vehicles, I find that the chaos wheel class variable i created in the struct does not load the class name I specified in the data table, resulting in a blank pull down menu, which I have to manually edit in the data table for the proper wheel class to be assigned from the construction script of my vehicle.

This might turn into a headache later on as I’m gearing up to design and build 50+ vehicle types, each with their own chaos configurations, animBPs etc. so I definitely could use some help getting those wheel variables to load. Anything I might be missing?

Thanks in advance!

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**Author:** ![IcaroMotta](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/icaromotta/32/1210010_2.png) [@IcaroMotta](https://forums.unrealengine.com/u/IcaroMotta)\
**Post date:** [October 16, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/class-not-loading-into-datatable-chaos-wheels-class/2705181/2 "2026-10-16T21:04:44Z")

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The issue happens because Unreal Engine requires the exact _generated class path_ in your CSV, not just the standard asset name. When you import a class reference (like your Chaos Wheel class) via text data, it specifically looks for the `_C` suffix to recognize the compiled class properly.

Here is how to fix the formatting in your CSV so the variables load automatically:

1. In the Content Browser, right-click your Chaos Wheel Blueprint and select Copy Reference.
2. Paste that reference into your CSV file. By default, Unreal copies it like this:  
`Blueprint'/Game/Path/To/BP_MyWheel.BP_MyWheel'`
3. Modify this text to point to the generated class. Change the Blueprint prefix to BlueprintGeneratedClass and append **\_C** right before the final closing quote.
4. The final string in your CSV should look exactly like this:  
`BlueprintGeneratedClass'/Game/Path/To/BP_MyWheel.BP_MyWheel_C'`

Please, try this solution.
