Class Got Broken?


I am having some problems regarding adding new lines of code to classes One such case is GameState Class which for some reason has stopped executing newly added OnRep_Functions.
I have also noticed my GameMode does not run On Begin play from blueprint.

have anyone else ever had the same problems? its not the first time I am noticing it, this is most common with my C++ Projects things start to get broken left and right.

Did you forget to call Super::BeginPlay()?

Thanks This Fixed the Game Mode Issue, I don’t why I didn’t notice.

As for Other Problem also my fault LoL, I did not have DOREPLIFETIME() Macro for that replicated variable.

Thanks I would have never looked for these little things if it wasn’t for your answer.