Clamping the Camera

Hey there, I Googled this but the results were mixed at best. In Unreal Engine 4, I loaded up the first person blueprint. I played around a bit, but I couldn’t get the camera to clamp. Meaning I want to restrict the pitch. Does anyone have a tip or a screenshot of an example? This would go a long way in explaining other important functions.

I am looking for some better ways to do this as well did you figure it out?

Can anyone point me to where the camera angle clamp has been used in some blueprints so I can try to figure this out for myself, I really just don’t want the answer handed to me.

Is this what you’re looking for? hopefully it helps :slight_smile: