Ok, Solved my issue. I put the SkeletalMeshActor into a Character BP. WHy it wasnt working was that the Macros were not transferring over in the functions, so there were gaps in the code. Works fine now - i have the crowds operating on a BT
Ok, Solved my issue. I put the SkeletalMeshActor into a Character BP. WHy it wasnt working was that the Macros were not transferring over in the functions, so there were gaps in the code. Works fine now - i have the crowds operating on a BT