CitySample Crowds and AI Controller / BT - How? (please..)

So i have the CitySample Crowds pack all going, spawning in my scene.

The CSC’s are actually SkeletalMeshActors…Not your usual Character BP.

Therefore i cant go to Class Defaults and set the AI controller class like i normally would.

I already have the BT and AI controller built, i just want to apply it to these characters.

I tried Creating a new Character BP, and manually copying over all the Functions, Macros into the SkeletalMesh, but it doesnt work. The viewport is blank. Manually checked everything and it looks good.

So many question is, how do i get the SkeletalMeshActor to abide by the AI Controller/Behaviour Tree?

Ok, Solved my issue. I put the SkeletalMeshActor into a Character BP. WHy it wasnt working was that the Macros were not transferring over in the functions, so there were gaps in the code. Works fine now - i have the crowds operating on a BT

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