# City Sample Vehicles shadow glitch when Shadow Raytracing is activated.

**URL:** <https://forums.unrealengine.com/t/city-sample-vehicles-shadow-glitch-when-shadow-raytracing-is-activated/2390303>\
**Category:** Cinematics & Media\
**Tags:** Shadows, vehicle, unreal-engine, Ray-Tracing, question\
**Created:** [March 14, 2025, 9:23pm UTC](https://forums.unrealengine.com/t/city-sample-vehicles-shadow-glitch-when-shadow-raytracing-is-activated/2390303 "2025-03-14T21:23:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ObamaWithHair](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ObamaWithHair](https://forums.unrealengine.com/u/ObamaWithHair)\
**Post date:** [March 14, 2025, 9:23pm UTC](https://forums.unrealengine.com/t/city-sample-vehicles-shadow-glitch-when-shadow-raytracing-is-activated/2390303/1 "2025-03-14T21:23:38Z")

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if i remove raytrace shadows its alright but can i somehow jsut turn off raytacing for this material/mesh? or is there another solution? im on unreal 5.4 and this is city sample vehicles.

 ![city sampel vehicle issue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/4/39436c0c8fb71e6ead5b7bdec14fc9e07716f52f.png)
