Hello, this is random but I once had that on my map, it was a static mesh that I was moving which didn’t like it much :
Maybe you can try disable some sequence actors one by one and see if any is responsible for this ?
Hello, this is random but I once had that on my map, it was a static mesh that I was moving which didn’t like it much :
Maybe you can try disable some sequence actors one by one and see if any is responsible for this ?