Cinematic sequences cause the server to lag

Reference ID

7aa6fbd8-467f-c7e3-1a16-c481914a5911

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Summary

The game server lags whenever a cinematic sequence is played. (Edit - caused by the guard spawner device)

Steps to Reproduce

Activate a cinematic sequence.

Expected Result

The cinematic should play and the server should have no issues.

Observed Result

The server will lag for a little bit, causing things to not work right. Players will rubber band around and some devices will not work right during the server lag.

Platform(s)

PC

Hello, this is random but I once had that on my map, it was a static mesh that I was moving which didn’t like it much :

Maybe you can try disable some sequence actors one by one and see if any is responsible for this ?

Thanks! I’ll take a look, but it seems like it happens for every sequence, not just certian ones.

I duplicated the project and messed around with some stuff. The cause of the issues was the guard spawner device.

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I think I have the solution to your issue, we had the same problem but figured it out. Go to the mesh details of the mesh that is in your cinematic sequencer. Turn off “use nav mesh flags” and “can ever affect navigation.” I would also turn off “is spatially loaded.”

2 Likes