The game server lags whenever a cinematic sequence is played. (Edit - caused by the guard spawner device)
Steps to Reproduce
Activate a cinematic sequence.
Expected Result
The cinematic should play and the server should have no issues.
Observed Result
The server will lag for a little bit, causing things to not work right. Players will rubber band around and some devices will not work right during the server lag.
I think I have the solution to your issue, we had the same problem but figured it out. Go to the mesh details of the mesh that is in your cinematic sequencer. Turn off “use nav mesh flags” and “can ever affect navigation.” I would also turn off “is spatially loaded.”