I have the exact same issue, although it’s worth noting that it’s not always functional during the first round, but rather the first round after initially loading the project or pushing changes. I tried replicating the bug in another project, even copy-and-pasting assets and scripts but had no luck. It seems it’s project-specific, my guess is that it has to do with the port to v29.0, but the project I tried recreating the bug in was originally made at the exact same time as my broken project, so I have no idea.
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