Cinematic Sequence Device not working anymore after 1st round

Just want to add that I have custom doors on a cinematic. They work by pressing an invisible button. Start of game they work fine. However, at some point the door will open, but the player can no longer walk through the opening. The game is acting like the door was never opened even though you can see that it has. Player is blocked by the seemingly invisible area created with the opening. The doors are all static meshes.