# Cinematic depth of field (DOF) low ressy artifacts and issues

**URL:** <https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, UE4-27, question\
**Created:** [July 24, 2022, 8:49pm UTC](https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346 "2022-07-24T20:49:11Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Jas\_Capacity](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jas_capacity/32/906840_2.png) [@Jas\_Capacity](https://forums.unrealengine.com/u/Jas_Capacity)\
**Post date:** [July 24, 2022, 8:49pm UTC](https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346/1 "2022-07-24T20:49:11Z")

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I’m encountering some strong DOF artifacts for some closeups I’m doing with sequencer cinematic camera. Can anyone point to what the source of the issue is? I played around with some DOF cvars but nothing seemed to help. This grass is pure opaque geometry btw but artifact also appears over translucent cards.

I’ve tried  
r.TemporalAA.Upsampling 0  
r.DepthOfFieldQuality 4

and played around with other DOF cvars but nothing makes a difference. I’m focusing on non realtime cinematic content.

 ![HighresScreenshot00008](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/e/9/6e932679bc6b5b8f3632effd0cda34cfe730d8a1.jpeg)

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**Author:** ![slam.js](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@slam.js](https://forums.unrealengine.com/u/slam.js)\
**Post date:** [February 24, 2023, 5:16pm UTC](https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346/2 "2023-02-24T17:16:17Z")

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Hello, did you found a solution?

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<div class="post-metadata">

**Author:** ![Jas\_Capacity](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jas_capacity/32/906840_2.png) [@Jas\_Capacity](https://forums.unrealengine.com/u/Jas_Capacity)\
**Post date:** [March 8, 2023, 5:56am UTC](https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346/3 "2023-03-08T05:56:51Z")

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Hey! We didn’t encounter a true fix so my team’s solution here was just to avoid using extreme camera angles and aperture values that cause stronger DOF. Limiting the DOF amount also limits how visible the artifact appears.

Additionally, because our project was focused on cinematics instead of games, when rendering using MRQ, we output at a higher resolution (Eg 2160p instead of 1080p) to super-sample the details which also reduced how noticeable the artifacts were. Hope this helps!

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**Author:** ![Hotsun](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hotsun](https://forums.unrealengine.com/u/Hotsun)\
**Post date:** [March 4, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/cinematic-depth-of-field-dof-low-ressy-artifacts-and-issues/613346/4 "2025-03-04T20:08:18Z")

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check this solution.  
worked for me.

> [@Depth of Field Issue 5.5 - NEW Black Edge Artifacts](https://forums.unrealengine.com/t/depth-of-field-issue-5-5-new-black-edge-artifacts/2224185):
>
> Hi there. I’m about to throw my entire set up in the bin, join the Amish Community, and renounce technology as a whole after going insane over finding new errors upon errors when using any and all versions of UE 5… What have I done to upset the Unreal Engine Deities so much?! I’ve never had this issue with using these same models, lighting, and settings in 5.4 (previous assets were migrated to the new version). However, with 5.5 I am experiencing horrendous black edge artificing when exporting…
