Cinematic Camera transform problem

Hi everyone!

I’m having an issue in UEFN where I teleport a prop to my player’s position, and this prop contains all the devices I need as its children. I then play a cinematic sequence where these devices (including cameras) are set up as children of the prop. Before the cinematic starts, all transforms are correct and the Reference Player works as expected in the sequence preview.

However, when I teleport the prop via Verse and then play the cinematic during gameplay, all devices behave correctly except the camera. The cinematic’s assigned camera stays fixed at its original world location and does not adjust to follow the teleported prop’s new position. How can I make the sequencer cameras “move with” the teleported prop during the cinematic, so the animated action works at any location?

Thanks for the help : )