Cinecamera and Oculus UE5.0

I’ve been using Oculus Rift S with UE4 successfully for a while now. However, with UE5 I’ve run into camera transformation/alignment issues.

I have blueprint tracking a Cinecamera and my Oculus Rift S. Tracking is fine. My issue/scenario is:

  • I frame up a shot with the Cinecamera
  • However, when hit play on my game, my Cinecamera is no longer aligned in frame to where I set it prior to hitting play. X/Y/Z location and rotation are different in play mode.

Would be great if I could upload screenshot - a picture is worth a thousand words!

I don’t have this issue in UE4. This could be an issue with UE5 being beta or not…

thoughts/feedback appreciated