I’ve been using Oculus Rift S with UE4 successfully for a while now. However, with UE5 I’ve run into camera transformation/alignment issues.
I have blueprint tracking a Cinecamera and my Oculus Rift S. Tracking is fine. My issue/scenario is:
- I frame up a shot with the Cinecamera
- However, when hit play on my game, my Cinecamera is no longer aligned in frame to where I set it prior to hitting play. X/Y/Z location and rotation are different in play mode.
Would be great if I could upload screenshot - a picture is worth a thousand words!
I don’t have this issue in UE4. This could be an issue with UE5 being beta or not…