Chromatic Aberation Not Showing Up in Game

Whenever I set up chromatic aberation in a post-process volume, for some reason it shows up perfectly fine in editor, but when I try to test it in-game, it’s completely absent, this doesn’t happen with any other pp volume settings. Any idea what could be causing this ?

Could be a scalability setting issue. Check the scale settings while in game. I’m assuming it’s tied to the post processing settings.