Choppy Client Movement in Packaged Game

Go read the entire CMC page.

CMC uses client side prediction. If your moves result in a different position greater than n MOR, the server will correct.

There are two types of correction.

Soft, small/short distance changes result in an interpolated (smoothed out) correction over many frames.

Hard, large distance changes result in a full teleport and state update.

Jitter/choppy movement is the server resetting your clients invalid position and state to match its correct position and state.