Hi friends!, I’m trying to decide between buying Oculus or Vive.
The devices’s quality is not criteria for choosing it for me. I know both are great devices and I just want it to ArchViz works (although I found many articles considering “Vive” is better… I don’t know it).
I really think about the workflow with unreal.
My works run fine in PCs and I allways create materials thinking on this platform, but I would like to know if my way to create materials is the same for VR devices.
For example: Are there any problems with normal maps? I read the normal maps doesn’t work in VR and we have to use parallax mapping.
Can I work in the same way with both devices?, What are the differences or considerations at work time?
I appreciate your opinion.