Choose Entry into state machine based on parameters Like a transition


Iv’e been making an Anim-graph, and Its pretty complex. Iv’e got State machines inside of state machines, and I was wondering if there is a way to choose the entry point sort of like a transition statement? For Example, Iv’e got a “Grounded” State machine, and an “InAir” State machine, and both have multiple states inside of them. In the grounded state machine I’ve got states for directional movement and strafing movement. This helps keep transition logic clean and easy. When blending to another State machine I need to be able to choose what state to blend to based on certain parameters like a transition. Iv’e tried using a conduit as an entry point, but UE4 doesn’t allow this. Basically I need to choose which state inside a state machine to blend to when transitioning from one state machine to another. Is there any way I can do this? (I hope this isnt too confusing.)

Thanks In Advance!