# Childclass not replicating like it's parentclass

**URL:** <https://forums.unrealengine.com/t/childclass-not-replicating-like-its-parentclass/84247>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [February 2, 2017, 3:39am UTC](https://forums.unrealengine.com/t/childclass-not-replicating-like-its-parentclass/84247 "2017-02-02T03:39:08Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![duke22](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@duke22](https://forums.unrealengine.com/u/duke22)\
**Post date:** [February 2, 2017, 3:49am UTC](https://forums.unrealengine.com/t/childclass-not-replicating-like-its-parentclass/84247/2 "2017-02-02T03:49:05Z")

</div>

This might help (you need to override virtual bool ReplicateSubobjects(class UActorChannel \*Channel, class FOutBunch \*Bunch, FReplicationFlags \*RepFlags) override;)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

---

_[View the full topic](https://forums.unrealengine.com/t/childclass-not-replicating-like-its-parentclass/84247)._
