# ChildActors wrong duplicated when Duplicating Level

**URL:** <https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878>\
**Category:** World Creation\
**Tags:** child-actor-componen, unreal-engine, level, bug-report, editor, Blueprint, question\
**Created:** [August 6, 2015, 7:11pm UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878 "2015-08-06T19:11:07Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [August 6, 2015, 7:11pm UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/1 "2015-08-06T19:11:07Z")

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[4.8.3 binary] When I create a copy of a level map using Right Click \> Duplicate; ChildActor components appears twice (duplicated) in new level map created that should be identical.

I have isolated this bug so you can replicate using clean new project with 2D sidescroller template:

1. Create a new simple blueprint with a PeperSprite component, and set any sprite. Named TMySprite.

![53047-01_createsimplebluprint.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/7/017d6eeab906ecc98281abe8e3f0199d1de02cf9.jpeg)

1. Create a second blueprint (TSomething) and add a ChildActor component, setting class to TMySprite.

 ![53048-02_secondblueprintwithchildactor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/0/b20562dc54c93d51721f584948db7ff455fe9bb5.jpeg)

1. Place TSomething in empy level ( NewLevel ). Until now everything fine.

![53049-03_placetsomethingintonewemptylevel.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/2/e52f7e48c915cf76595bd55892646d73f58f7bb6.jpeg)

1. In content browser duplicate NewLevel to clone this map using Right Click \> Duplicate.

![53050-04_duplicatelevel.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/4/d/24d106d591e1d8189310946d757a80c9d352e6a6.jpeg)

1. Open level copy NewLevel2. Now a second TMySprite appears as Child of TSomething.

 ![53071-05_duplicatedchildactorbug.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/8/748693652af0a4c1140c6587580c909af2d19043.jpeg)

In more complex project this issue is very annoying, only workaround I have found is to fix manually every problematic blueprint, after duplicating my maps. I have to re-place this blueprint and delete duplicated child actors.

I’m sure this is a bug, if not, please tell me what I’m doing wrong.  
Regards,  
piX

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [August 6, 2015, 8:26pm UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/2 "2015-08-06T20:26:13Z")

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Hi piXelicidio,

Thanks for report! I was able to reproduce this in 4.8.3 as well as our internal builds, and I’ve created a report for issue (UE-19748). I’ll post here when I see any update on it. Thank you!

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<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [August 23, 2015, 1:57am UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/3 "2015-08-23T01:57:37Z")

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Using “file-\>save as” you can make a copy of your current level and everything will be fine. No duplication problems.

May seem obvious but I though should make this note in case some one find same problem and miss “save as” alternative.

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<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [September 5, 2015, 3:17am UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/4 "2015-09-05T03:17:44Z")

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I can confirm by testing this problem is still present in 4.9.0

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<div class="post-metadata">

**Author:** ![piXelicidio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelicidio/32/983228_2.png) [@piXelicidio](https://forums.unrealengine.com/u/piXelicidio)\
**Post date:** [November 13, 2015, 3:21pm UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/5 "2015-11-13T15:21:51Z")

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It’s only me… or Right Click → Duplicate for maps was removed in 4.10.0?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [November 13, 2015, 6:55pm UTC](https://forums.unrealengine.com/t/childactors-wrong-duplicated-when-duplicating-level/327878/6 "2015-11-13T18:55:26Z")

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It’s not just you =)

developers disabled duplicate option for worlds to eliminate possibility of various other crash problems until a full fix for duplication in content browsers can be created (UE-22200). For now, your File \> Save As solution is best option.
