# ChildActor of my pawn keeps getting duplicated and orphaned

**URL:** <https://forums.unrealengine.com/t/childactor-of-my-pawn-keeps-getting-duplicated-and-orphaned/403860>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [September 6, 2017, 6:34am UTC](https://forums.unrealengine.com/t/childactor-of-my-pawn-keeps-getting-duplicated-and-orphaned/403860 "2017-09-06T06:34:07Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Pierre\_Alain](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pierre\_Alain](https://forums.unrealengine.com/u/Pierre_Alain)\
**Post date:** [May 24, 2022, 4:09pm UTC](https://forums.unrealengine.com/t/childactor-of-my-pawn-keeps-getting-duplicated-and-orphaned/403860/22 "2022-05-24T16:09:23Z")

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I’m sorry for reanimating this thread. I’m having the same issue from time to time and I found some steps to reproduce it.

I have a Master Blueprint, child classes of this Master blueprint and some actors that use some of these child classes as child actors.

When in the Master Blurprint I change a value and then go ctrl Z for undo and recompile the master blueprint the child actors duplicate and become orphans. Really bad is it when I “draw” a value slider and undo it because then I have a lot of duplicates.

I hope this help to reproduce and fix this issue.

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