# Child Static Mesh not Attaching to Parent in BP

**URL:** <https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326>\
**Category:** Asset Creation\
**Tags:** parent, child, unreal-engine, question\
**Created:** [December 12, 2018, 1:36am UTC](https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326 "2018-12-12T01:36:56Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![JohnADaniels](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnadaniels/32/1080686_2.png) [@JohnADaniels](https://forums.unrealengine.com/u/JohnADaniels)\
**Post date:** [December 12, 2018, 1:36am UTC](https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326/1 "2018-12-12T01:36:56Z")

</div>

Hello,

If you add a skeletal mesh that has animation and in the BP component section and then attach a static mesh as a child, normally the child will follow the parent.

I do not know what happen, but this is now the second blueprint where they are not attaching.

In the attached screenshot you can see where the tusk are not following the elephant as he sways back and forth while idle.

Can you think of anything that could cause this?

 ![262003-elephant.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/3/0/d3051799ee37cf92da3ee436e5e248c3a9c6c741.jpeg)

---

<div class="post-metadata">

**Author:** ![JohnADaniels](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnadaniels/32/1080686_2.png) [@JohnADaniels](https://forums.unrealengine.com/u/JohnADaniels)\
**Post date:** [December 22, 2018, 5:51pm UTC](https://forums.unrealengine.com/t/child-static-mesh-not-attaching-to-parent-in-bp/439326/2 "2018-12-22T17:51:53Z")

</div>

If anyone else is having this issue, i believe you have to attach the static mesh(tusk) to a socket on the parent skeletal mesh. If the parent is a normal mesh then you do not have to use a socket.
