Hi!
I watched “Blueprint QuickShot - 6 - making Procedural Content” and created the same ManyBoxes blueprint. Then I decided to give some physics to boxes and created a blueprint called PhysicsBox, that contains a static mesh component with enabled gravity. In ManyBoxes, I changed Add StaticMeshComponent to Add Child Blueprint, and set PhysicsBox in its parameters. But when I tried to simulate this, all boxes moved to the other point, but the root component of ManyBoxes didn’t moved. But if to use just PhysicsBox, then it works perfectly
Simulate:
ManyBoxes:
I created another project and migrated ManyBoxes and PhysicsBox in it to test them, but they still don’t work…
What it can be caused by
?
With best regards,
UCoder123
P. S. Does the EULA allows me to upload ManyBoxes.uasset and PhysicsBox.uasset? If yes, then how?