The ParentBP has functions like drop pickup …
the child is a flare that should stop burning after some time …
The problem is that the delay in child Overrides the delay in The parent , so instead of waiting 2.5 seconds you wait 300 seconds for the flare to burn out…
I have no idea how to fix it
Edit : let me stress that the delays are being triggered by different events and I’m not overriding the parent’s “dropped” function in any way