To make things make a bit more sense:
- We had an original project without asset pack that began in 4.7 I believe
- Then when 4.8 came out we updated
- Then I downloaded generic shooter asset pack but was advised against simply adding it into my existing project
- I made an entirely new project using asset pack, using the “Create Project” button on launcher under asset pack itself
- I created child blueprint of BP_PlayerCharacter blueprint in asset pack
- I then began migrating some of assets over from our other project while both projects had same version
- Then I simply removed older project, and continued working on current one.
Hopefully that timeline makes sense. Might also help.
Here’s a link to project:
[REMOVED]