Child blueprints not maintaining values set by either parent or itself

To make things make a bit more sense:

  • We had an original project without asset pack that began in 4.7 I believe
  • Then when 4.8 came out we updated
  • Then I downloaded generic shooter asset pack but was advised against simply adding it into my existing project
  • I made an entirely new project using asset pack, using the “Create Project” button on launcher under asset pack itself
  • I created child blueprint of BP_PlayerCharacter blueprint in asset pack
  • I then began migrating some of assets over from our other project while both projects had same version
  • Then I simply removed older project, and continued working on current one.

Hopefully that timeline makes sense. Might also help.
Here’s a link to project:
[REMOVED]