Child blueprint rewrite parent event

Hi, Sorry this could be a stupid question but I couldn’t find anything related to this online yet.
Is there a way to rewrite parent event in a child bluepring?
My problem is, I need to call an event in the parent blueprint from another actor. But the caller doesn’t know which child type the instance is and this event need to behave differently depend on the type of the child. I wrote two same event in the parent and child, but only the method in the parent get executed. the event dosen’e even fire in the child.
So is there a way to extend an event into the child or is there a way to get a event fire in the child from the parent?

Thank you for all the help!

Ok, I got this fixed. Just use event dispatcher.