# Child blueprint reset to Parent defaults

**URL:** <https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199>\
**Category:** Blueprint\
**Tags:** default, parent-class, unreal-engine, Blueprint, question\
**Created:** [April 6, 2016, 9:35pm UTC](https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199 "2016-04-06T21:35:49Z")\
**Posts on this page:** 1\
**Showing post:** 54

<div class="post-metadata">

**Author:** ![GAME3D](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GAME3D](https://forums.unrealengine.com/u/GAME3D)\
**Post date:** [April 16, 2017, 2:33pm UTC](https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199/54 "2017-04-16T14:33:18Z")

</div>

I heard, that it not hapen in C++.  
can you show us a bit more details, about how you did this :  
"You should also initialize your child actors via a function in the construction script and not in the level editor. This is more work but it worked for me so far. "  
Thanks!

---

_[View the full topic](https://forums.unrealengine.com/t/child-blueprint-reset-to-parent-defaults/353199)._
