I’ve had no issues with them, all my bases classes are built off tables, eg I have a base class for things like grunts, wild animals, mummys or any enemy that just chases you and does melee, the only variable the actor holds is a data table row handle…their mesh, animations, scale, abilities, name ect. Is assigned on spawn, or called in some other functionalities from a data table row, alot more efficient than having tons of different classes. Maybe try out this method it’s working pretty well in my project( a Diablo style top down rpg)
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