Child actor components and the cost of UpdateTransform

Hi, I would have hoped so.
It seems however that the engine really struggles when updating child components, and it seems to be really just in updating their location.
I might have just too many components, unfortunately.

However, this is precisely why I’d like some help :slight_smile:
How could I optimize the subsystems of a spaceship in a way where I can use less components in my blueprint? :slight_smile:

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