# Child actor component crashing the editor.

**URL:** <https://forums.unrealengine.com/t/child-actor-component-crashing-the-editor/378361>\
**Category:** Editor Scripting\
**Tags:** Variable, child-actor-componen, unreal-engine, crash, question, Blueprint\
**Created:** [December 5, 2016, 10:24am UTC](https://forums.unrealengine.com/t/child-actor-component-crashing-the-editor/378361 "2016-12-05T10:24:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_a0f9f0591](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a0f9f0591](https://forums.unrealengine.com/u/anonymous_user_a0f9f0591)\
**Post date:** [December 5, 2016, 10:24am UTC](https://forums.unrealengine.com/t/child-actor-component-crashing-the-editor/378361/1 "2016-12-05T10:24:43Z")

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1. Create two actor blueprints (ActorA, ActorB)
2. Add a child actor component to ActorA. Set the child actor class to ActorB.
3. Add a variable to ActorB of type ActorA.
4. Compile, save, and restart the editor.
5. Attempt to open either blueprint. This results in an editor crash.

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**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [December 5, 2016, 4:21pm UTC](https://forums.unrealengine.com/t/child-actor-component-crashing-the-editor/378361/2 "2016-12-05T16:21:31Z")

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Hey mattypoo,

This is actually the same crash I just reported a few minutes ago, but with a slightly different repro. Here is a link to the tracker so you can keep an eye on the issue’s status: [Unreal Engine Issues and Bug Tracker (UE-39323)](https://issues.unrealengine.com/issue/UE-39323)

I’ve updated the ticket with your repro as well.

Thanks for your report.

Have a great day!
