# Checkpoints

**URL:** <https://forums.unrealengine.com/t/checkpoints/345338>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [January 27, 2016, 5:05pm UTC](https://forums.unrealengine.com/t/checkpoints/345338 "2016-01-27T17:05:19Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 27, 2016, 5:05pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/1 "2016-01-27T17:05:19Z")

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how do you make a checkpoint? when my vehicles dies or flips over it should reenter at the nerest checkpoint.

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 28, 2016, 7:10pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/2 "2016-01-28T19:10:36Z")

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need answer asap

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [January 29, 2016, 3:59pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/3 "2016-01-29T15:59:35Z")

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Hello CMJones,

There is more to this tutorial than just checkpoints but it should be able to show you the functionality you need. I would suggest going through the entire tutorial but #4, #5, #6 have the information about checkpoints.

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Hope this helps!

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 30, 2016, 12:07am UTC](https://forums.unrealengine.com/t/checkpoints/345338/4 "2016-01-30T00:07:18Z")

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do the blueprints respawn the player at the checkpoint?

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**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 30, 2016, 9:23pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/5 "2016-01-30T21:23:46Z")

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![76648-chec.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/6/bd67a7e72fb3f1df63810fc469cd029857f97f14.jpeg)

i cant find this component

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 30, 2016, 9:25pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/6 "2016-01-30T21:25:11Z")

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![76649-chec2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/b/9cbf1233b79af0d3135c2246f954f371efe42f16.jpeg)

this is what i have right now

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [January 31, 2016, 10:38pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/7 "2016-01-31T22:38:57Z")

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SOMEONE??

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 1, 2016, 1:13pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/8 "2016-02-01T13:13:34Z")

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Yes, in later videos of the tutorial he sets up a respawn system that respawns the car at the checkpoint after a few seconds if it has flipped.

CheckpointCleared is an event that was made in an earlier part of the tutorial and isn’t native to the engine. You’ll need to watch the previous videos to see how to create that.

Please avoid bumping a post without waiting 48 hours without a response.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 3, 2016, 10:24pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/9 "2016-02-03T22:24:30Z")

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okay then.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 3, 2016, 10:28pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/10 "2016-02-03T22:28:46Z")

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(CheckpointCleared) witch video???

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 3, 2016, 11:03pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/11 "2016-02-03T23:03:04Z")

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i did the instructions (minus the varibles = to make the lap time, race time ect. ect. to do with racing) but CallCheckpointCleared was STILL not there!!!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 4, 2016, 1:46pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/12 "2016-02-04T13:46:55Z")

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He creates the Event Dispatcher called “Checkpoint Cleared” at 6:03 in the 3rd video in the tutorial.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 5, 2016, 8:31pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/13 "2016-02-05T20:31:00Z")

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k…

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 5, 2016, 9:40pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/14 "2016-02-05T21:40:10Z")

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now i cant find get player controller in the tracker!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [February 9, 2016, 5:06pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/15 "2016-02-09T17:06:32Z")

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What is this “tracker”? Be sure you’re not dragging off an execution pin as Get Player Controller is a pure blueprint function so it doesn’t have an execution. Also try right-clicking in the graph and un-checking 'Context Sensitive" at the top right to see if it is available to use then.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2e4020ba](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2e4020ba](https://forums.unrealengine.com/u/anonymous_user_2e4020ba)\
**Post date:** [February 28, 2016, 9:20pm UTC](https://forums.unrealengine.com/t/checkpoints/345338/16 "2016-02-28T21:20:45Z")

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never mind!!!
