Checkpoint name not carrying over through saves

yes they are two separate issues. was just noting it.

so you still cant Set the player transform right after loadlevel (its probably working now because you’re in editor and its already loaded)

that function executes instantly but the level wont be loaded and we dont know when it will be loaded (there are callback but you get the idea)

the playerpawn should load itself on beginplay so we know it exists. then get GI->checkforsavegame->load

the tick is kind of irrelevant, its just telling you the checkpoint isnt set yet, why we dont know exactly (its an order of operations thing) but if you load on pawnbegin play it should be ready, if not we can work through that then