# Checking In-Game Screenshots for objects

**URL:** <https://forums.unrealengine.com/t/checking-in-game-screenshots-for-objects/736408>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [December 26, 2022, 4:08pm UTC](https://forums.unrealengine.com/t/checking-in-game-screenshots-for-objects/736408 "2022-12-26T16:08:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Arnthem](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Arnthem](https://forums.unrealengine.com/u/Arnthem)\
**Post date:** [December 26, 2022, 4:08pm UTC](https://forums.unrealengine.com/t/checking-in-game-screenshots-for-objects/736408/1 "2022-12-26T16:08:02Z")

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So basically I‘m trying to create a horror game where you need to take photos of anomalies to win. And I‘m just not able to figure out what a good approach may be. How, for instance, would I process the taken photo and find my objects that have changed?

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**Author:** ![ZenLeviathan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zenleviathan/32/551307_2.png) [@ZenLeviathan](https://forums.unrealengine.com/u/ZenLeviathan)\
**Post date:** [December 26, 2022, 6:03pm UTC](https://forums.unrealengine.com/t/checking-in-game-screenshots-for-objects/736408/2 "2022-12-26T18:03:17Z")

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Hey @Arnthem, welcome to the forum community!  
Unreal has a built in way to take in-game screenshots! You can specify the default path yourself too, to be able to access the files later!

> **[Taking Screenshots](https://docs.unrealengine.com/4.27/en-US/WorkingWithMedia/CapturingMedia/TakingScreenshots/)**
>
> Guide to taking in-game screenshots of environments and gameplay.

You could also take a high-resolution screenshot - but this may increase the storage size of the game without some restrictions.  
Community Hero Rama has a Victory plugin for help though, if you want something that’s really easy!

> [@(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448):
>
> Dear Community, star2 Newest Awesome star2 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of zap a video compression commandline tool ([Handbrake](https://handbrake.fr/)), zap launched by your UE game & delivered straight into the Unreal Engine Viewport! zap rose Using only 3 Blueprints nodes! rose zap[Full Details and UE4 C++ Code](https://forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/2644) MIT Software License for The…

I hope this can help!  
-Zen 🖖
