# "Checking global shaders for platform Windows" stuck forever

**URL:** <https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, UE5-0\
**Created:** [June 3, 2021, 5:51pm UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326 "2021-06-03T17:51:21Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Rezonance](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rezonance](https://forums.unrealengine.com/u/Rezonance)\
**Post date:** [June 3, 2021, 5:51pm UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/1 "2021-06-03T17:51:21Z")

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When cooking a project it gets stuck on “Checking global shaders for platform Windows”

It’s a clean blank blueprint project with no changes.

Cooking the same kind of project with ue4 took long time the first time because compiling some 2k+ shades. But it showed progress and completed eventually.

I’ve waited 4x as long for this cook and no success.

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**Author:** ![Rezonance](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rezonance](https://forums.unrealengine.com/u/Rezonance)\
**Post date:** [June 3, 2021, 6:28pm UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/2 "2021-06-03T18:28:23Z")

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Turns out 5x wait time was the trick. Some progress indicator here would help. 👍

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**Author:** ![anonymous\_user\_77d678a6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_77d678a6](https://forums.unrealengine.com/u/anonymous_user_77d678a6)\
**Post date:** [June 18, 2021, 5:21am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/3 "2021-06-18T05:21:20Z")

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Waiting as we speak, fingers crossed.

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**Author:** ![blossomx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blossomx/32/88706_2.png) [@blossomx](https://forums.unrealengine.com/u/blossomx)\
**Post date:** [August 18, 2021, 7:28pm UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/4 "2021-08-18T19:28:18Z")

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same as with me, and still waiting how to solve this

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**Author:** ![star1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/star1/32/88711_2.png) [@star1](https://forums.unrealengine.com/u/star1)\
**Post date:** [August 23, 2021, 11:31am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/5 "2021-08-23T11:31:22Z")

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anybody can help me?i’ve stucked for 24 hours.

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 24, 2021, 2:21am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/6 "2021-08-24T02:21:40Z")

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You must have a 32GB pagefile installed for UE5, a user had a similar problem and needed to install a 64GB pagefile and make sure you are using a Solid State/ NVRAM disk to hold your project. I had a dual-core but upgraded to a 6 x dual-core processor, 12 core.

You must use at least VS 2019, VS2017 is now deprecated.

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**Author:** ![blossomx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blossomx/32/88706_2.png) [@blossomx](https://forums.unrealengine.com/u/blossomx)\
**Post date:** [August 26, 2021, 4:05am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/7 "2021-08-26T04:05:33Z")

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I am using Lenovo Legion i5 8300H with 512GB SSD Name Samsung PM891, where I can find the suitable page file, I don’t know what is pagefile

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 26, 2021, 5:48am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/8 "2021-08-26T05:48:47Z")

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Hi @blossomx  
In another post, I answered a similar pagefile.sys problem  
[Can’t create C++ project ( or use C++ ) - Unreal Engine 5 Early Access / Feedback for Unreal Engine 5 Early Access - Unreal Engine Forums](https://forums.unrealengine.com/t/cant-create-c-project-or-use-c/238169/2)  
This will tell you how to set up a Windows 10 Pagefile.sys

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**Author:** ![blossomx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blossomx/32/88706_2.png) [@blossomx](https://forums.unrealengine.com/u/blossomx)\
**Post date:** [August 28, 2021, 7:45am UTC](https://forums.unrealengine.com/t/checking-global-shaders-for-platform-windows-stuck-forever/233326/11 "2021-08-28T07:45:21Z")

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Hi @Jimbohalo10 thankyou, its works, but how this works, i don’t know,

thankyou brother, you save me alot… greats…
