So I’m trying to create a material that references distance field info at the Absolute x&y worldspace coordinates, but at a fixed z worldspace coordinate. I tried just breaking the absolute location into a 3vector, and passing the r and g values into a make component 3 vector, and then passing a constant to serve as the Z value in worldspace into the z pin of the make component 3 vector node, but it didn’t produce any results. Do materials read worldspace coordinates differently, or should a constant work in this case?
Thanks in advance!
