# Check if user's PC is Ray Tracing capable?

**URL:** <https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503>\
**Category:** Rendering\
**Tags:** boolean, compatibility, Raytracing, check, unreal-engine, Ray-Tracing, question\
**Created:** [November 15, 2020, 2:03pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503 "2020-11-15T14:03:29Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![fsprusokowski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fsprusokowski](https://forums.unrealengine.com/u/fsprusokowski)\
**Post date:** [July 30, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/3 "2024-07-30T15:51:32Z")

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it seems you have to do it by c++ code as said in this topic: [detect graphic card topic](https://forums.unrealengine.com/t/display-graphic-card-in-game/329089/2)

If this helps you I ask you to close this topic.

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