# Check if user's PC is Ray Tracing capable?

**URL:** <https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503>\
**Category:** Rendering\
**Tags:** boolean, compatibility, Raytracing, check, unreal-engine, Ray-Tracing, question\
**Created:** [November 15, 2020, 2:03pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503 "2020-11-15T14:03:29Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [November 15, 2020, 2:03pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/1 "2020-11-15T14:03:29Z")

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Hi all!

I have tried asking on forums, with no success, so I’m looking for your help here, please.

I would want to know if there is a way to check if the user’s PC is RT capable/compatible, and use it as a boolean. This way, I could use it as a filter to lock or allow some settings on my project.

For example, in the Star Wars RTX demo scene ([NVIDIA Star Wars RTX Raytraced Reflections Demo Download | TechPowerUp](https://www.techpowerup.com/download/nvidia-star-wars-rtx-raytracing-tech-demo/)), when I had a non-RT capable GPU, I remember I saw a notice telling me that I was not able to run that demo, and it was closing.

Thank you very much and best regards!

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**Author:** ![fsprusokowski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fsprusokowski](https://forums.unrealengine.com/u/fsprusokowski)\
**Post date:** [July 30, 2024, 3:49pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/2 "2024-07-30T15:49:03Z")

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Have you found or received some answer?  
I am searching this question right now.

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**Author:** ![fsprusokowski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fsprusokowski](https://forums.unrealengine.com/u/fsprusokowski)\
**Post date:** [July 30, 2024, 3:51pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/3 "2024-07-30T15:51:32Z")

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it seems you have to do it by c++ code as said in this topic: [detect graphic card topic](https://forums.unrealengine.com/t/display-graphic-card-in-game/329089/2)

If this helps you I ask you to close this topic.

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [December 19, 2024, 10:11pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/4 "2024-12-19T22:11:42Z")

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That helped you or did you find the way?

Because in that link nobody mentions ray tracing.

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<div class="post-metadata">

**Author:** ![fsprusokowski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fsprusokowski](https://forums.unrealengine.com/u/fsprusokowski)\
**Post date:** [January 20, 2025, 3:34pm UTC](https://forums.unrealengine.com/t/check-if-users-pc-is-ray-tracing-capable/474503/5 "2025-01-20T15:34:24Z")

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Sorry, maybe I sended you a wrong link of my researches.

I found this other topic in reddit, I not tested but somebody told that he gets the right result from the response in the page.

The topic is [reddit unreal raytracing topic](https://www.reddit.com/r/unrealengine/comments/1dmzm4u/a_way_to_detect_if_users_pc_is_ray_tracing_capable/).

I hope this help you.
