I’d soon like to implement multiplayer in my game but at the moment I’m a bit stuck. The way I want to do it is like it is done in e.g. Minecraft: Everybody who likes can download the dedicated server .exe and run a server, therefore I can’t use the Online Subsystem as far as i understand. So my “server browser” would rely on people knowing the address of a server and adding it to their personal server list, so that I could travel the clients to that address. My problem now is that I can’t find a way to check if there is a server running on that IP-Address/Port and maybe get some information like the number of connected clients except with adding a custom TCP communication myself as Rama did it here https://wiki.unrealengine.com/TCP_Socket_Listener,Receive_Binary_Data_From_an_IP/Port_Into_UE4,%28Full_Code_Sample%29. Just that I wouldn’t connect from UE4 to Python but from UE4 to UE4 and as UE has that many built in functionalities there might already be a function for things like this that I just haven’t found yet.
Maybe someone out there can help clarify things here a bit.
Thanks in advance,