Check if Live Link is sending data from iPhone app

In my iOS app I use Live Link to connect to an Unreal Engine project on a PC. The user enters their ip address and connects. The app is working properly but I want to be able to check if the data is streaming or not in cases where the user may have their Unreal Engine Project set up incorrectly and they don’t receive a live link connection.

How can I check that the live link data is actively being sent using a blueprint?