Hey guys, I’m still a bit new to Unreal and I’m trying to figure things out.
So I’m trying to make an interactive element and material system of sorts. I’m assigning tags to various actors and when their colliders overlap, different things happen.
For example, if an actor that has a tag of ‘wood’ overlaps with another actor of a tag of ‘fire’, it spawns a flame particle system on the wood actor.
I’m using ‘On Component Begin Overlap’, but I haven’t been able to find a way to check the tag of the ‘Other Actor’ that is overlapping to execute a specific branch of operations.
Is there a way to check the tag of the overlapping component/ actor and execute a specific operation based on that tag?