So far I’ve gotten it to “work” but I can’t seem to get rid of some odd errors/warnings. Firstly, I located the faulty struct, cleared everything out, and rebuilt it. I did rename some things to hopefully avoid going into the same bad chunks of memory. As said, so far it is working and I was able to push a test build to a Android phone.
Here are the warnings and errors.
// This first set of warnings is odd because this custom collision channel was removed some time ago and there shouldn’t be any objects referencing it. Yet, there it is… a leak? Thoughts?
LogCollisionProfile: Warning: Profile (OverlapAll) - Custom Channel Name = ‘Counter’ hasn’t been found
LogCollisionProfile: Warning: Profile (OverlapAllDynamic) - Custom Channel Name = ‘Counter’ hasn’t been found
LogCollisionProfile: Warning: Profile (IgnoreOnlyPawn) - Custom Channel Name = ‘Counter’ hasn’t been found
LogInit: Selected Device Profile: [Windows]
// These are referencing widgets that contain the structure I rebuit. The game plays in editor without issue so I’m not sure why it’s throwing the error here.
LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/Blueprints/System/Widgets/MainMenuWidget.MainMenuWidget_C:ShopStructure’. Unknown structure.
LogProperty: Error: UStructProperty::Serialize Loading: Property ‘StructProperty /Game/Blueprints/System/Widgets/ShopWidget.ShopWidget_C:ShopStructure’. Unknown structure.
LogClass: Warning: Property ShopStructure of ShopStructure has a struct type mismatch (tag STRUCT_REINST_ShopStructure_0 != prop FallbackStruct) in package: E:/Users/Seldi/Documents/Unreal Projects Local/RocketFlip 4.23 - Reworking Physics/RocketFlip 4.24 - 111520 - build/Content/Blueprints/System/Widgets/ShopWidget.uasset. If that struct got renamed, add a
n entry to ActiveStructRedirects.
LogClass: Warning: Property ShopStructure of ShopStructure has a struct type mismatch (tag STRUCT_REINST_ShopStructure_0 != prop FallbackStruct) in package: E:/Users/Seldi/Documents/Unreal Projects Local/RocketFlip 4.23 - Reworking Physics/RocketFlip 4.24 - 111520 - build/Content/Blueprints/System/Widgets/MainMenuWidget.uasset. If that struct got renamed, a
dd an entry to ActiveStructRedirects.
LogClass: Warning: Property ShopStructure of ShopStructure has a struct type mismatch (tag FallbackStruct != prop ShopStructure) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property ShopStructure of ShopStructure has a struct type mismatch (tag FallbackStruct != prop ShopStructure) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
// These have me confused because the asset it can’t find is clearly there in the asset folder.
LogPlayLevel: Error: adb: error: cannot lstat ‘E:\Users\Seldi\Documents\Unreal Projects Local\RocketFlip 4.23 - Reworking Physics\RocketFlip 4.24 - 111520 - build\Saved\StagedBuilds\Android_ASTC\RocketFlip\Content\StaticMesh\Frags\ThunderFlipper\sm_rf_ThunderFlipper_Frag_ThunderFlipper_Fuselage_Lower.uasset’: No such file or directory
LogPlayLevel: Error: adb: error: cannot lstat ‘E:\Users\Seldi\Documents\Unreal Projects Local\RocketFlip 4.23 - Reworking Physics\RocketFlip 4.24 - 111520 - build\Saved\StagedBuilds\Android_ASTC\RocketFlip\Content\StaticMesh\Frags\ThunderFlipper\sm_rf_ThunderFlipper_Frag_ThunderFlipper_Fuselage_Upper.uasset’: No such file or directory