# Character's tick is faster during multiplayer

**URL:** <https://forums.unrealengine.com/t/characters-tick-is-faster-during-multiplayer/324592>\
**Category:** Multiplayer & Networking\
**Tags:** error, Networking, unreal-engine, editor, CPP, question\
**Created:** [July 9, 2015, 6:05am UTC](https://forums.unrealengine.com/t/characters-tick-is-faster-during-multiplayer/324592 "2015-07-09T06:05:39Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [July 9, 2015, 6:39pm UTC](https://forums.unrealengine.com/t/characters-tick-is-faster-during-multiplayer/324592/4 "2015-07-09T18:39:16Z")

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Hi envenger,

I concur with HungryDoodles that the game’s logic shouldn’t depend on framerate but I don’t think that alone is causing the issue here. Some changes have been made to how dedicated servers work in 4.8 and you may want to check out this page and be sure that the dedicated server itself isn’t having issues:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Hope this helps!

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