Character’s NetCullDistanceSquared set to 10000, then two clients move far away, charcters in different client disappeared, and never appear again even with very close distance. You will see invisible object block your path.
(Also, it is always appear in Listening Server.)
I don’t know what’s going wrong. Is it a bug of NetRelevancy?
I finally got what’s going wrong. NetCullDistanceSquared is calculated with Viewer’s Camera Location to the Target Character Location.
Sorry to bother you guys.
I finally got what’s going wrong. NetCullDistanceSquared is calculated with Viewer’s Camera Location to the Target Character Location.
Sorry to bother you guys.
Thanks, TheJamsh. Yes, it is SQUARED.
It’s SQURED distance of the Camera Location to that Character Location.
(I was using a TopDown Camera, so the distance to Character Location is large than 100 unreal units(10000 squared)).