Character's NetCullDistanceSquared set to 10000, charcters in different client disappeared

Character’s NetCullDistanceSquared set to 10000, then two clients move far away, charcters in different client disappeared, and never appear again even with very close distance. You will see invisible object block your path.

(Also, it is always appear in Listening Server.)

I don’t know what’s going wrong. Is it a bug of NetRelevancy?

I finally got what’s going wrong. NetCullDistanceSquared is calculated with Viewer’s Camera Location to the Target Character Location.
Sorry to bother you guys.

https://answers.unrealengine.com/questions/438755/characters-netculldistancesquared-set-to-10000-the.html

AnswerHUB

I finally got what’s going wrong. NetCullDistanceSquared is calculated with Viewer’s Camera Location to the Target Character Location.
Sorry to bother you guys.

10,000 is tiny. That’s 100 unreal units, aka one meter.

Remember, it’s SQUARED.

Thanks, TheJamsh. Yes, it is SQUARED.
It’s SQURED distance of the Camera Location to that Character Location.
(I was using a TopDown Camera, so the distance to Character Location is large than 100 unreal units(10000 squared)).