I started making a multiplayer tps but when trying to set up the characters the animations don’t play at all…
You have to replicate the variables to the other clients that alter your Animation Blueprint. Here is more information on replication:
I don’t think it’s the multiplayer as even only use the singular character doesn’t work properly he just stands in the T-pose. Any ideas appreciated…
if blueprint screenshots needed just say.
Hi so just did a print string test and its the pawn owner isn’t valid? any fixes?
Hi so i had forgotten to choose the anim class
Glad you figured it out.
Feel free to post again if you continue to have issues related to Character animations or make a new thread if you have any other issues.