CharacterMovementComponent spawned MID game wants to catch up time since START

Was fixed in 4.16:
https://forums.unrealengine.com/unreal-engine/feedback-for-epic/105854-bug-hard-to-find-error-with-networkpredictioninterface-charactermovement?133204-BUG-Hard-to-find-error-with-NetworkPredictionInterface-CharacterMovement=